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Hierarchical texture segmentation

机译:分层纹理分段

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We present a new hierarchical texture segmentation method that partition s an image into textured regions. A textured region is viewed as a set of uniformly distributed primitives. A primitive is a region with constant gray values. Gray values within a primitive can be correupted by noise. Any noisy primitive contains gray values from a #delta# -homogeneous primitive). The noisy primitive is described by the sample mean of interior gray values. A textured region with noise is characterized by a set of gray value sample means (texture vector) derived from noisy primitives.
机译:我们提出了一种新的分层纹理分段方法,将图像分隔为纹理区域。纹理区域被视为一组均匀分布式的基元。原语是具有恒定灰度值的区域。原始内的灰度值可以被噪声强制。任何嘈杂的原始都包含来自#delta#-homereneous原始的灰色值)。嘈杂的原始由内部灰度值的样本均值描述。具有噪声的纹理区域的特征在于源自嘈杂的基元的一组灰色值样本装置(纹理向量)。

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