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The digital playing desk: a case study for augmented reality

机译:数字播放办公桌:增强现实的案例研究

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To compare the advantages and disadvantages of a "natural user interface" a field study was carried out at the largest computer fair in Switzerland. Four different computer stations were presented to the public: 1) with a command language; 2) with a mouse; 3) with a touch screen; and 4) a digital playing desk (DPD) interface. With the DPD the user has to play a board game by moving a real chip an a virtual playing field against a virtual player. The task was to win the computer game. The reactions of the virtual player were simulated by "emoticons" as colored comic strip pictures with a corresponding sound pattern. We investigated the effects of these four different interaction techniques. Results of the inquiry show that the touch screen station was rated as the easiest to use interaction technique, followed by the mouse, DPD interface and the command language interface. From the results of the field test we conclude that the DPD as a graspable user interface with emotional, non-verbal feedback is a promising candidate for the next generation of dialog techniques.
机译:比较“自然用户界面”的优缺点,在瑞士最大的电脑博览会上进行了田间研究。有四个不同的电脑站向公众展示:1)使用命令语言; 2)用鼠标; 3)带触摸屏; 4)数字播放桌(DPD)接口。通过DPD,用户必须通过对虚拟播放器移动一个虚拟播放字段来播放棋盘游戏。这项任务是赢得电脑游戏。虚拟播放器的反应被“表情符号”模拟,作为具有相应声音模式的彩色漫画图片。我们调查了这四种不同的相互作用技术的影响。查询结果表明,触摸屏站被评为最容易使用的交互技术,其次是鼠标,DPD接口和命令语言界面。从现场测试的结果,我们得出结论,DPD作为一种带有情绪化的用户界面,是一个有希望的下一代对话技术的有希望的候选者。

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