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Real-time collision detection using spherical octrees: virtual reality application

机译:使用球形八面体的实时碰撞检测:虚拟现实应用

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A method for detecting potential collisions between three-dimensional moving objects is described in this paper. An object-centered, spherical octree representation is defined and implemented for the localisation of potentially colliding features between polyhedral objects. These features are subsequently tested for intersection in order to calculate precisely the actual collision points. Application of the algorithm for the direct manipulation of objects in a virtual scene is considered, to investigate its real-time behaviour. The performance of the algorithm is found to remain linear with respect to the complexity of the colliding objects.
机译:本文描述了一种检测三维移动物体之间的潜在碰撞的方法。以对象为中心的球形OctREE表示,并为潜在碰撞功能的定位定位和实现多面体对象之间的定位。随后测试这些特征以进行交叉点,以便精确地计算实际的碰撞点。考虑在虚拟场景中的对象直接操纵算法的应用,研究其实时行为。发现算法的性能相对于碰撞物体的复杂性保持线性。

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