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Color image display and visual perception in computer graphics

机译:彩色图像显示和计算机图形中的视觉感知

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This paper put an emphasis on the importance of two points which are crucial when the aim is physically based lighting simulation. The first one is the spectral approach which considers emitted, reflected, diffused and transmitted light as wavelength dependent. The second corresponds to the different steps aiming at converting into RGB components the radiance arriving at the viewpoint through the pixels of a screen.
机译:本文强调了两点的重要性,这是基于物理的照明模拟。第一个是作为波长依赖性的发射,反射,扩散和透射光的光谱方法。第二个对应于旨在转换成RGB分量的不同步骤,该辐射通过屏幕的像素到达视点。

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