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3D AUDIO AR/VR CAPTURE AND REPRODUCTION SETUP FOR AURALIZATION OF SOUNDSCAPES

机译:SoundScapes的Auralization的3D音频AR / VR捕获和再现设置

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Auralization technique is often used to reproduce sound signals and model acoustic transmission effects in a real environment. This paper describes the construction of an omnidirectional video and ambisonic audio capturing device for Virtual Reality (VR) reproduction, which is intended to be used for auralizing soundscapes. The audio-visual stimulus projected in the VR headset depicts a "360°" scene of a noisy park. The rendering tools and methodology has been described. Different positive soundtracks were analysed and rendered at different spatial locations. An Augmented Reality device (AR) coupled with open back headphones was designed to simulate the masking effects. The aim was to study the effects of varied spatial position of the masker on the static noise source. The devices and tools described can be used in various applications like studying level difference for different types of masking, conducting different types of audio only or audio-visual experiments and for evaluating the effectiveness of placing a virtual sound object in different spatial orientations with respect to the noise source.
机译:图像经常用于在真实环境中重现声音信号和模型声传输效果。本文介绍了用于虚拟现实(VR)再现的全向视频和ambisonic捕获装置的构造,其旨在用于Auration SoundScapes。 VR耳机中投影的视听刺激描绘了嘈杂的公园的“360°”场景。已经描述了渲染工具和方法。在不同的空间位置分析和呈现不同的正音轨。连接带有开放式耳机的增强现实设备(AR)旨在模拟遮蔽效果。目的是研究掩蔽器在静态噪声源上的各种空间位置的影响。所描述的设备和工具可用于各种应用,如研究不同类型的屏蔽的水平差异,用于执行不同类型的音频或视听实验,并用于评估在不同空间取向中放置虚拟声音对象的有效性噪声源。

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