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Media synchronization protocols for packet audio-video system on multimedia information networks

机译:多媒体信息网络上的数据包音频 - 视频系统的媒体同步协议

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Following the development of high-speed networks, intelligent multimedia workstations and large-scale storage device technologies, distributed multimedia information services are now making their appearance. However, many obstacles remain to be overcome before practical, widespread applications of multimedia services can be realized. One key issue is how to integrate continuous media such as audio and video into semantically synchronized multimedia objects in a distributed workstation environment. This paper describes media synchronization and rate control for a multimedia information system capable of providing correct audio and video data output timing while keeping their packet streams regulated. We have developed an efficient audio/video transmission system architecture which takes into account each media's unique characteristics and provides a flexible synchronization mechanism between these different media. In this paper, we introduce three different synchronization methods, namely strict synchronization, relaxed synchronization and silence-detected synchronization. We have implemented these three methods on two different operating system environments: UNIX, using inter-process communication functions, and Mach, using tasks/threads. In order to verify these methods, we have successfully developed a prototype packet audio/video system and performed synchronization accuracy and performance evaluations under various load conditions in both operating environments.
机译:在高速网络的开发之后,智能多媒体工作站和大型存储设备技术,分布式多媒体信息服务现在正在进行外观。然而,在实际之前仍有许多障碍仍有克服,可以实现多媒体服务的广泛应用。一个关键问题是如何将连续媒体(如音频和视频)集成到分布式工作站环境中的语义同步的多媒体对象中。本文介绍了一种多媒体信息系统的媒体同步和速率控制,其能够提供正确的音频和视频数据输出定时,同时保持其分组流调节。我们开发了一种高效的音频/视频传输系统架构,该架构考虑了每个媒体的唯一特性,并在这些不同媒体之间提供灵活的同步机制。在本文中,我们介绍了三种不同的同步方法,即严格的同步,轻松同步和沉默检测的同步。我们在两个不同的操作系统环境中实现了这三种方法:UNIX,使用流程间通信功能和Mach使用任务/线程。为了验证这些方法,我们已成功开发了一种原型分组音频/视频系统,并在操作环境中的各种负载条件下执行了同步精度和性能评估。

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