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Media synchronization protocols for packet audio-video system on multimedia information networks

机译:多媒体信息网络上的分组视听系统的媒体同步协议

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Following the development of high-speed networks, intelligent multimedia workstations and large-scale storage device technologies, distributed multimedia information services are now making their appearance. However, many obstacles remain to be overcome before practical, widespread applications of multimedia services can be realized. One key issue is how to integrate continuous media such as audio and video into semantically synchronized multimedia objects in a distributed workstation environment. This paper describes media synchronization and rate control for a multimedia information system capable of providing correct audio and video data output timing while keeping their packet streams regulated. We have developed an efficient audio/video transmission system architecture which takes into account each media's unique characteristics and provides a flexible synchronization mechanism between these different media. In this paper, we introduce three different synchronization methods, namely strict synchronization, relaxed synchronization and silence-detected synchronization. We have implemented these three methods on two different operating system environments: UNIX, using inter-process communication functions, and Mach, using tasks/threads. In order to verify these methods, we have successfully developed a prototype packet audio/video system and performed synchronization accuracy and performance evaluations under various load conditions in both operating environments.
机译:随着高速网络,智能多媒体工作站和大规模存储设备技术的发展,分布式多媒体信息服务正在出现。但是,在实现多媒体服务的实际,广泛应用之前,仍有许多障碍需要克服。一个关键问题是如何在分布式工作站环境中将诸如音频和视频之类的连续媒体集成到语义上同步的多媒体对象中。本文介绍了一种多媒体信息系统的媒体同步和速率控制,该系统能够提供正确的音频和视频数据输出时序,同时保持其数据包流的可调节性。我们已经开发了一种有效的音频/视频传输系统体系结构,该体系结构考虑了每种媒体的独特特性,并提供了这些不同媒体之间的灵活同步机制。在本文中,我们介绍了三种不同的同步方法,即严格同步,宽松同步和静默检测同步。我们已经在两种不同的操作系统环境上实现了这三种方法:使用进程间通信功能的UNIX和使用任务/线程的Mach。为了验证这些方法,我们成功开发了原型分组音频/视频系统,并在两种操作环境下的各种负载条件下进行了同步精度和性能评估。

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