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The User Experience of Disney Infinity Do Smart Toys Matter?

机译:迪士尼无限的用户体验做智能玩具很重要吗?

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This study investigated what factors come into play when looking at the user experience involved with the commercial video game Disney Infinity (2.0 Edition), and sought to determine if the unique combination between sandbox and smart toy based gameplay present in gameplay offers an additional level of immersion. This study analyzed the effect of Disney Infinity (2.0 Edition) on immersion utilizing a Game Immersion Questionnaire modified to analyze play preference as well as video game experience. The study methodology analyzed 48 users while playing in "Toy Box" mode both with and without the associated smart toys, or Disney characters. Results show that while there was no significant difference in immersion for either group, nor were there any significant correlations between variables, there was a preference for playing the game with the associated smart toys in both groups. Recommendations were made for continued research building on modifications to this study as well as future research exploring the potential for smart toys in other areas.
机译:本研究调查了在观看与商业视频游戏迪斯尼无限(2.0版)相关的用户体验(2.0版)时发挥的因素,并试图确定游戏玩法中的沙箱和智能玩具的游戏玩法的独特组合是否提供了额外的级别浸没。本研究分析了迪士尼无限(2.0版)对浸入浸没的侵略性,利用修改的游戏浸没问卷来分析游戏偏好以及视频游戏体验。该研究方法在使用和没有相关的智能玩具或迪士尼字符的同时分析了48个用户的同时在“玩具盒”模式下。结果表明,虽然任何组的浸没没有显着差异,但变量之间也没有任何显着的相关性,始终偏好与两个组中的相关智能玩具一起玩游戏。关于对本研究的修改以及未来的研究探索其他地区智能玩具的可能性建议。

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