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Bionic design, Product design, teapot, Pottery Gui-tripod, Cezanne, fashion.

机译:仿生设计,产品设计,茶壶,陶器Gui-三脚架,Cezanne,时尚。

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In Japan, gamified media has recently become popular. Among Japanese youth, one manifestation of this trend is the expansion of original media content to create fanfic content. This process changes passive consumers into active agents with the ability to advance society. However, no model currently exists for discussing and analyzing this phenomenon in contemporary Japanese anime, comics, and games-media whose fictionality penetrates the real world. In this paper, we develop the GamiMedia model to addresses this need. Because the model explicitly accommodates transmedia storytelling concepts, it can be used to explain how the fictional stories in Japanese media content are extended into the real world. The model presented in the paper may aid the design of a digital-physical hybrid world that could improve our lifestyles.
机译:在日本,赌博媒体最近变得流行。在日本青年中,这一趋势的一个表现是扩展原始媒体内容以创造粉丝内容。这一过程将被动消费者更改为具有推进社会的能力的积极代理商。然而,目前没有模型用于讨论和分析当代日语动漫,漫画和游戏媒体中的这种现象,其Fictionality渗透了现实世界。在本文中,我们开发了Gamimedia模型来解决这种需求。因为模型明确地容纳了传输讲故事的概念,所以它可以用来解释日语媒体内容中的虚构故事如何扩展到现实世界中。本文呈现的模型可以帮助设计一个可以改善我们生活方式的数字物理混合动力世界。

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