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A New Framework of Usability Evaluation for Massively Multi-player Online Game: Case Study of “World of Warcraft” Game

机译:大型多人在线游戏的新框架:“魔兽世界”游戏案例研究

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According to traditional marketing wisdom, customers’ preferences are a core issue in designing successful products, and the design process in game is crucial for guaranteeing gamers’ satisfaction. This research aimed to explore critical factors for the game design based on the new framework of the usability evaluation. We examined the usability in Massively Multi-player Online Role-playing Games (MMORPGs) and reviewed literatures related to games simultaneously. We identified eighteen usability issues in MMORPG and presented its recommendation relevant to the issues. Moreover, the results of the study showed fifty four critical factors composed of game interface, game play, game narrative, and game mechanics for the game design. The research is concluded with key implications to support the early stage of the design process in game.
机译:根据传统的营销智慧,客户的偏好是设计成功产品的核心问题,游戏中的设计过程对于保证游戏玩家的满意度至关重要。本研究旨在根据可用性评估的新框架探讨游戏设计的关键因素。我们在大型多人在线角色播放游戏(MMORPGS)中检查了可用性,并同时与游戏相关的文献。我们确定了MMORPG中的十八个可用性问题,并提出了与问题相关的建议。此外,该研究的结果显示了由游戏设计的游戏界面,游戏,游戏叙事和游戏机制组成的五十四个关键因素。该研究缔结了对游戏中设计过程的早期阶段的关键影响。

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