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A Uniform Metric for Anaglyph Calculation

机译:一个统一的骨质角计算的指标

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摘要

We evaluate a new method for computing color anaglyphs based on uniform approximation in CIE color space. The method depends on the spectral distribution properties of the primaries of the monitor and the transmission functions of the filters in the viewing glasses. We will compare the result of this method with several other methods that have been proposed for computing anaglyphs. To compute the color at a given pixel in the anaglyph image requires solving a linear program. We exploit computational properties of the simplex algorithm to reduce computation time by 72 to 89 percent. After computing the color at a pixel, a depth-first search is performed to collect all neighboring pixels with similar color so that a simple matrix-vector multiplication can be applied. We also parallelize the algorithm and implement it on a cluster environment. We discuss the effects of different data dividing schemes.
机译:基于CIE颜色空间中的均匀近似,我们评估了一种计算彩色骨骼的新方法。该方法取决于监视器的初探的谱分布特性和观看眼镜中的滤波器的传输功能。我们将使用已提出用于计算骨骼的其他方法的这种方法的结果进行比较。为了在剖视图中计算给定像素的颜色需要求解线性程序。我们利用Simplex算法的计算属性将计算时间减少72%至89%。在计算像素处的颜色之后,执行深度第一搜索以收集具有相似颜色的所有相邻像素,从而可以应用简单的矩阵矢量乘法。我们还将算法并行化并在群集环境中实现它。我们讨论了不同数据分割方案的影响。

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