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On multicast wormhole routing in multicomputer networks

机译:关于多播虫孔路由在多色网络中

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We show that deadlocks due to dependencies on consumption channels is a fundamental problem in multicast wormhole routing. This issue of deadlocks has not been addressed in many previously proposed multicast algorithms. We also show that deadlocks on consumption channels can be avoided by using multiple classes of consumption channels and restricting the use of consumption channels by multicast messages. In addition, we present a new multicast routing algorithm, column-path, which uses the well-known e-cube algorithm for multicast routing. Therefore, this algorithm could be implemented in the existing multicomputers with minimal hardware support. We present a simulation study of the performance of Hamilton-path based multicast algorithms with the proposed column-path algorithm. Our simulations indicate that the simplistic scheme of sending one copy of a multicast message to each of its destinations exhibits good performance and that the new column-path algorithm offers higher throughput compared to the Hamilton-path based algorithms.
机译:我们表明由于消费渠道的依赖性而导致的死锁是多播虫洞路由的基本问题。在许多先前提出的多播算法中尚未解决此问题的问题。我们还表明,可以通过使用多种消费信道来避免消耗信道的死锁,并通过组播消息限制使用消费信道。此外,我们介绍了一种新的多播路由算法,列路径,它使用众所周知的e-cube算法进行多播路由。因此,该算法可以在具有最小硬件支持的现有多电脑中实现。我们展示了汉密尔顿路径基于多播算法的仿真研究,提出了柱路径算法。我们的模拟表明,向每个目的地发送一个多播消息的一个副本的简单方案表现出良好的性能,并且新的列路径算法与基于汉密尔顿路径的算法相比提供了更高的吞吐量。

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