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Interpolation by directed distance morphing

机译:通过定向距离变形的插值

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Shape-based interpolation (SBI) is used for interpolation between binary serial slice images. Although SBI approximates the interslice geometry more accurately than traditional techniques such as linear (L) or cubic spline (CS) interpolation, SBI produces only a binary result. This paper extends SBI to interpolation of grayscale images (SBIG) using simulated 3D distance maps to produce a grayscale image volume. Results of SBIG are superior visually (sharper detail, no artificial intensities) and quantitatively to L or CS. This is particularly evident in sagittal and coronal reconstructions. Clipping artifacts due to nonoverlapping structures or rapid changes in image brightness are minimized using simulated 3D maps. However, when objects between slices do not overlap, shape-based interpolation results in compressed or nonexistent geometry in some or all of the interpolated slices. The nonoverlapping problem is described and quantified. A new interpolation algorithm, directed distance morphing, is introduced and used to address the nonoverlapping problem.
机译:基于形状的插值(SBI)用于二进制串行片图像之间的插值。虽然SBI比传统技术(如线性(L)或立方样条(CS)插值等传统技术近似于所述差距几何,但SBI仅产生二进制结果。本文将SBI扩展到使用模拟的3D距离图来插入灰度图像(SBIG)以产生灰度图像体积。 SBIG的结果在视觉上(细节更高,没有人工强度)和定量为L或CS。这在矢状和冠状重建中尤为明显。使用模拟的3D地图最小化导致的结构亮度或图像亮度的快速变化引起的剪切伪影。但是,当切片之间的对象不重叠时,基于形状的插值导致某些或全部内插切片中的压缩或不存在的几何形状。描述和量化问题。介绍了一种新的插值算法,导向距离变形,并用于解决非传播问题。

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