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Investigation of Feel for 6DOF Inputs: Isometric and Elastic Rate Control for Manipulation in 3D Environments

机译:6DOF输入的感觉调查:3D环境操纵等距和弹性速率控制

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An increasing need exists for both a theoretical basis and practical human factors guidelines for designing and selecting high degree-of-freedom (DOF) computer input devices for 3D interactive environments such as telerobotic and virtual reality systems. This study evaluates elastic versus isometric rate control devices, in a 3D object positioning task. An experiment was conducted with a stereoscopic virtual reality system. The results showed that the elastic rate controller facilitated faster task completion time in the first of four phases of the experiment. The results are discussed in light of psychomotor literature. While the richer proprioceptive feedback afforded by an elastic controller is necessary for achieving superior performance in the early stages of learning, subjects performed equally well with the isometric controller in later learning stages. The study provides evidence to support a theory of skill shift from closed-loop to open-loop behaviour as learning progresses.
机译:对于设计和选择高度自由度(DOF)计算机输入装置,以实现和选择用于三维交互环境的高度自由度(DOF)计算机输入设备,存在越来越多的需求。本研究评估了3D对象定位任务中的弹性与等距控制装置。用立体虚拟现实系统进行实验。结果表明,弹性速率控制器在实验的四个阶段中的第一阶段中促进了更快的任务完成时间。根据精神运动文献讨论了结果。虽然由弹性控制器提供的更丰富的诸如富有的丙基型反馈,但对于在学习的早期阶段实现卓越的性能是必要的,而在以后的学习阶段中的等距控制器同样良好地进行。该研究提供了证据支持从闭环到开环行为的技能转变理论,因为学习进展。

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