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Dynamic calibration of an active stereo head

机译:动态校准活跃立体声头

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The authors present a method for using objects in a scene to define the reference frame for 3-D reconstruction. They first present a simple technique to calibrate an orthographic projection from four non-coplanar reference points. It is then shown that the observation of two additional known scene points can provide the complete perspective projection. When used with a known object, this technique permits a calibration of the full projective transformation matrix. For an arbitrary non-coplanar set of four points, this calibration provides an affine basis for the reconstruction of local scene structure. When the four points define three orthogonal vectors, the basis is orthogonal, with a metric defined by the lengths of the three vectors. This technique is demonstrated for the case of a cube. Results are presented in which five and a half points on the cube are sufficient to compute the projective transformation for an orthogonal basis by direct observation without matrix inversion. Experiments are outlined for reducing the imprecision due to pixel quantization and noise.
机译:作者呈现了一种在场景中使用对象来定义三维重建的参考帧的方法。他们首先提出了一种简单的技术来校准从四个非共面条参考点校准正交投影。然后示出了两个另外的已知场景点的观察可以提供完整的透视投影。当与已知对象一起使用时,该技术允许校准全射射矩阵。对于任意非共面条的四个点,该校准为局部场景结构的重建提供了仿射依据。当四个点定义三个正交向量时,基础是正交的,由三向向量的长度定义的度量。对于立方体的情况,对该技术进行了说明。提出了结果,其中,通过直接观察而没有矩阵反转,在多立方体上的五个和半点足以计算正交的突出变换。实验概述了降低由于像素量化和噪声引起的不精确。

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