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A computational model of artificial emotion by using harmony theory and genetic algorithm

机译:利用和谐理论与遗传算法利用人工情绪计算模型

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This paper deals with a computational model of artificial emotion for "Active Human Interface" that generates emotion and facial expressions from the emotional evaluation state of external stimuli given to the model using the harmony theory, neural network and genetic algorithm. The harmony theory, a type of Boltzmann machine, is employed in this paper, and for this network system, we show a method of learning six basic emotions (joy, anger, sadness, fear, disgust and surprise). We also formulate schemata connecting emotional evaluation states and facial expressions consisting three facial components (eye, eyebrow and mouth). Simulation results show the successful emotion generation demonstrating the effectiveness of the genetic algorithm learning.
机译:本文处理了使用和谐理论,神经网络和遗传算法给出了模型的外部刺激情绪评估状态的“活跃人体界面”的人工情绪计算模型。在本文中采用的和谐理论,一种博尔兹曼机,为该网络系统采用,我们展示了一种学习六个基本情绪的方法(喜悦,愤怒,悲伤,恐惧,厌恶和惊喜)。我们还制定了连接情绪评估状态和面部表情的模式,包括三个面部部件(眼睛,眉毛和嘴巴)。仿真结果表明,成功的情绪代表,展示了遗传算法学习的有效性。

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