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The limits of digital audio in film post-production

机译:电影后代数字音频的极限

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It is pointed out that the vast majority of sound work on major motion pictures and episodic television is done on analog recording tape, cut and spliced by hand. The author presents an overview of the problems in trying to apply computers in this area. The emphasis is on the ways in which digital audio fits into the film process. The approach is to examine the complexity of the tasks and evaluate the ease, or lack thereof, of replacing the technology currently in use with digital audio and computers. At the heart of the user interface is an on-screen representation, called a cuesheet, of the written record created by an editor after the editing is finished. SoundDroid uses electronic cuesheets because it is easy for an editor to understand how it works and to grasp the consequences of any action.
机译:有人指出,在模拟录音带,用手切割和拼接时,大多数声音工作都在主要动画片和情节电视上完成。作者概述了试图在该区域应用计算机的问题。重点是数字音频适合电影过程的方式。该方法是检查任务的复杂性,并评估更换目前与数字音频和计算机一起使用的技术的便利或缺乏。在用户界面的核心,是编辑完成后由编辑器创建的写入记录的屏幕上的屏幕表示。 SoundDroid使用电子Cuesheets,因为它很容易理解它是如何工作的,并掌握任何行动的后果。

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