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The Monetary Value of Virtual Goods: An Exploratory Study In MMORPGs

机译:虚拟商品的货币价值:MMORPGS的探索性研究

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This study investigates the monetary value of time spent in virtual worlds in the context of 24 most popular MMORPGs. Building on classic economic theory, we approach this issue through a combination of theoretical modeling, experiment, and cross-sectional time series data analysis. Our findings suggest that intensive social networking and flatter social hierarchy structures are associated with lower monetary value of time spent in-game. Further, two opposite network effects on the monetary value of in-game time spent were observed: One is the positive network effect from the active user base; the other is the negative network effect from the intensity of social networking. Both are strengthened by steeper social hierarchy structures. The implication is that social networking and hierarchy structure can be two effective angles for game developers or policy makers to address the issue of real-money trading of virtual goods.
机译:本研究调查了在24个最受欢迎的MMORPG中度过了虚拟世界中所花费的时间的货币价值。在经典经济理论上建立,我们通过理论建模,实验和横截面时间序列数据分析的组合来解决这个问题。我们的研究结果表明,集约化的社交网络和更平坦的社会等级结构与游戏中花费的较低金钱价值相关联。此外,观察到两种对游戏中的游戏中的货币价值的相反网络效应:一个是来自活跃用户群的正网络效果;另一个是来自社交网络强度的负面网络效应。两者都是通过陡峭的社会层次结构来加强。这一含义是社交网络和层次结构可以是游戏开发商或政策制定者的两个有效角度,以解决虚拟商品的实际交易问题。

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