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The 2.1-D sketch

机译:2.1-D素描

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摘要

A model is described for image segmentation that tries to capture the low-level depth reconstruction exhibited in early human vision, giving an important role to edge terminations. The problem is to find a decomposition of the domain D of an image that has a minimum of disrupted edges-junctions of edges, crack tips, corners, and cusps-by creating suitable continuations for the disrupted edges behind occluding regions. The result is a decomposition of D into overlapping regions R/sub 1/ union . . . union R/sub n/ ordered by occlusion, which is called the 2.1-D sketch. Expressed as a minimization problem, the model gives rise to a family of optimal contours, called nonlinear splines, that minimize length and the square of curvature. These are essential in the construction of the 2.1-D sketch of an image, as the continuations of disrupted edges. An algorithm is described that constructs the 2.1-D sketch of an image, and gives results for several example images. The algorithm yields the same interpretations of optical illusions as the human visual system.
机译:描述了一种模型,用于图像分割,以捕获早期人类视觉中展出的低级深度重建,给边缘终止发出重要作用。问题是发现图像的域D的分解,其具有最小的边缘,裂纹尖端,角落和尖瓣的边缘 - 结束 - 通过为闭塞区域背后的破坏边缘创造适当的持续。结果是D进入重叠区域R / SUB 1 / UNION的分解。 。 。 Union R / Sub N /由遮挡排序,称为2.1-D草图。表达为最小化问题,该模型产生了一种最佳轮廓系列,称为非线性样条,最小化曲率的长度和平方。这些是在图像的2.1-D剪影的构建中的必要条件,作为扰乱边缘的延续。描述了一种构造图像的2.1-d草图的算法,并给出几个示例图像的结果。该算法产生与人类视觉系统的光学幻觉相同的解释。

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