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Surface reconstruction using deformable models with interior and boundary constraints

机译:使用内部和边界约束的可变形模型进行表面重建

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A technique is introduced for 3-D surface reconstruction and graphic animation using elastic, deformable models. The basic structure used is an imaginary elastic grid, which is made of membranous, thin-plate type material. This elastic grid is bent, twisted, compressed, and stretched into any desirable 3-D shape, or from one flexible state to another. The desired shape can be specified by the shape constraints derived automatically from images of a real 3-D object, or by an analytic surface function. Shape reconstruction is guided by a set of imaginary springs that enforce the consistency in the position, orientation, and/or curvature measurements of the elastic grid and the desired shape. The dynamics of a reconstruction process is regulated by the Hamilton principle or the principle of the least action. Implementation results using simple analytic shapes and images of real free-form objects are presented. The authors believe that their model is widely applicable in many surface reconstruction and graphic animation processes.
机译:使用弹性可变形模型引入了一种技术,为3-D表面重建和图形动画引入。所用的基本结构是假想弹性栅格,由膜薄板型材料制成。该弹性栅格弯曲,扭曲,压缩,并拉伸成任何所需的3-D形,或者从一个柔性状态拉伸到另一个柔性状态。所需的形状可以由来自真实3-D对象的图像自动导出的形状约束,或者通过分析表面函数来指定。形状重建由一组虚拟弹簧引导,该模拟弹簧强制弹性栅格的位置,方向和/或曲率测量的一致性和所需的形状。重建过程的动态由汉密尔顿原则或最少行动的原则调节。提出了使用简单分析形状和实际自由形式对象的图像的实现结果。作者认为,它们的模型广泛适用于许多表面重建和图形动画过程。

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