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Calculating surface reflectance using a single-bounce model of mutual reflection

机译:使用单反反射模型计算表面反射率

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Light reflected from one surface onto a second surface changes both the intensity and spectral power distribution of light leaving the second surface. Similarly, light from the second surface illuminates the first. This mutual reflection effect can be exploited by examining pixels where interreflection is and is not present. From these measurements several intrinsic properties can be determined: the reflectance of each surface, the spectral power distribution of the incident illumination, and some constraints on the physical configuration of the two surfaces. The authors use finite dimensional linear models for the ambient illumination and for surface spectral reflectance, with m basis functions for illumination and n for surfaces. Examining p sensor values (e.g. RGB values) they find that if p satisfies the condition por=(2n+m)/3 they can solve for finite dimensional model descriptors of both surfaces and of the ambient illumination, as well as for a form-factor stemming from the surface configuration. With n=m=3, p can also be 3. A single-bounce model of mutual reflection accounts for the most important contribution to light intensity in an interreflecting geometry.
机译:光从一个表面反射到第二表面的变化的强度和光离开第二表面的光谱功率分布。类似地,从第二表面的光照射第一。这种相互反射效果可以通过检查像素,其中相互反射是与不存在被利用。从这些测量几个固有特性可以被确定:各面的反射率,入射照明的光谱功率分布,并且在两个表面的物理配置的一些约束。作者使用有限维线性模型的环境照明和用于表面的光谱反射率,其中m基函数用于照明和n为表面。检查P传感器值(例如RGB值),他们发现如果p满足条件P <或=(2N + M)/ 3它们可以解决和环境照明的两个表面的有限维模型的描述符,以及要形状因子从表面结构而产生。与N = M = 3,P也可以是用于在interreflecting几何形状的光强度的最重要的贡献相互反射账户3.一种单弹跳模型。

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