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Position Statement: Middleware for Open and Dynamic Pervasive Computing Applications

机译:Position语句:用于打开和动态普适计算应用的中间件

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The number of handheld users will reach 2.6 billion this year and 4 billion by 2010. This is due to recent developments in portable low-cost lightweight devices and emergent short range, and low power wireless communication networks. Pervasive computing makes computation and communications transparent to the users. The pervasive computing environment is comprised of numerous mobile devices that include PDAs, cell phones, smart phones, laptops, sensors, etc. In this environment, mobile devices around us will be able to communicate with each other and also have the capability to collect, process, and transport information. There is no fixed computer infrastructure support. The devices communicate with each other directly or via another mobile device and are responsible for maintaining computations by themselves. Although middleware is a reality in traditional distributed computing, the challenges in middleware design are relevantly different in this open and dynamic pervasive environment. Devices usually depend on each other for resources because, due to physical constraints, they do not have the luxury of containing all of the required resources. Resource discovery addresses the issue of determining a device capable of optimally offering a specific resource. This can be done at the middleware level. Despite the exponential growth in the use of handheld devices, these devices still have a number of limitations, some of which are inadequate processing capability, restricted battery life, limited memory space, slow expensive connections, frequent line disconnection, and confined host bandwidth. Lack of fixed infrastructure support is a natural phenomenon in the open and dynamic pervasive computing environment, which leads to dependency on other devices for resources. These devices interact with other devices in an ad hoc manner. The nature of devices, communication patterns, and dependency on others are all causes of security threats. In addition, due to the ad hoc and ephemeral nature of the network, one cannot expect to get service from any particular device for a long span of time. The list of neighboring devices needs to be up-to-date and self sustainable to thwart malicious devices and their attacks. Moreover, multiple devices may concurrently request one specific resource. There is usually a desire to maintain privacy and sometimes anonymity for service discovery due to an open and dynamic environment. The devices join and leave in an ad hoc manner. All of the aforementioned issues can be addressed at the middleware level and several researchers are working on it, even if there are still open issues calling for future work.
机译:到2010年,掌上媒体用户的数量将达到26亿和40亿日。这是由于便携式低成本轻量级设备和紧急短程和低功耗无线通信网络的最新发展。普遍的计算使得对用户透明的计算和通信。普遍的计算环境包括许多移动设备,包括PDA,手机,智能手机,笔记本电脑,传感器等。在这种环境中,我们周围的移动设备将能够互相通信,并且还具有收集的能力,过程和运输信息。没有固定的计算机基础架构支持。这些设备直接或通过另一个移动设备彼此通信,并且负责自己维护计算。虽然中间件是传统分布式计算中的现实,但在这种开放和动态的普遍环境中,中间件设计中的挑战是相关的。设备通常彼此依赖于资源,因为由于物理限制,它们没有包含所有所需资源的奢侈品。资源发现解决了确定能够最佳地提供特定资源的设备的问题。这可以在中间件级别完成。尽管使用手持设备的指数增长,但这些设备仍然具有许多限制,其中一些是处理能力不足,限制电池寿命,有限的存储空间,缓慢昂贵的连接,频繁的线路断开和密闭主机带宽。缺乏固定基础设施支持是开放和动态普遍的计算环境中的自然现象,这导致依赖于其他设备进行资源。这些设备以临时方式与其他设备交互。设备,通信模式和依赖性的性质都是安全威胁的所有原因。此外,由于网络的临时和短暂性质,人们无法期望从任何特定设备获得服务长时间的时间。邻居设备列表需要最新,自我可持续性地挫败恶意设备及其攻击。此外,多个设备可以同时请求一个特定的资源。由于开放和充满活力的环境,通常需要维护隐私和有时匿名的服务发现。设备以临时方式加入并留下。所有上述问题都可以在中间件级别解决,几个研究人员正在努力,即使仍然仍有打开问题呼吁未来的工作。

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