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Streamlining Attacks on CAPTCHAs with a Computer Game

机译:用电脑游戏精简验证码的攻击

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CAPTCHA has been widely deployed by commercial web sites as a security technology for purposes such as anti-spam. A common approach to evaluating the robustness of CAPTCHA is the use of machine learning techniques. Critical to this approach is the acquisition of an adequate set of labeled samples, on which the learning techniques are trained. However, such a sample labeling task is difficult for computers, since the strength of CAPTCHAs stems exactly from the difficulty computers have in recognizing either distorted texts or image contents. Therefore, until now, researchers have to manually label their samples, which is tedious and expensive. In this paper, we present Magic Bullet, a computer game that for the first time turns such sample labeling into a fun experience, and that achieves a labeling accuracy of as high as 98% for free. The game leverages human computation to address a task that cannot be easily automated, and it effectively streamlines the evaluation of CAPTCHAs. The game can also be used for other constructive purposes such as 1) developing better machine learning algorithms for handwriting recognition, and 2) training people's typing skills.
机译:CAPTCHA已被商业网站广泛部署为安全技术,以防垃圾邮件等目的。评估CAPTCHA稳健性的常用方法是使用机器学习技术。对这种方法至关重要是获取足够的标记样本集,在此培训学习技术。然而,这种样本标签任务对于计算机难以难以从难度计算机源自识别扭曲的文本或图像内容。因此,直到现在,研究人员必须手动标记他们的样本,这是乏味和昂贵的。在本文中,我们呈现魔术子弹,这是一个计算机游戏,这是第一次将这样的样本标签转化为有趣的经验,并且可以免费实现高达98%的标记精度。游戏利用人类计算来解决不能轻易自动化的任务,它有效地简化了验证码的评估。游戏还可用于其他建设性目的,例如1)开发出于手写识别的更好的机器学习算法,2)培训人们的打字技巧。

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