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A simulation study of a limited sensing random access algorithm for a local area network with voice users

机译:具有语音用户的局域网有限传感随机接入算法的仿真研究

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Random access algorithms have proven to be very efficient in local area network environments with data users. However, in contrast to data packets, voice packets cannot experience long delays, because of the requirement that a voice data stream must be played out at the receiver. If a voice packet exceeds its established maximum delay, it is discarded. By a simulation, the authors find the number of voice users that the network can support, provided that the packet loss rate which can be tolerated by a customer does not exceed a certain threshold. Finally, a comparison is made with the simulation results of this algorithm and other commonly used protocols.
机译:随机访问算法已被证明在具有数据用户的局域网环境中非常有效。然而,与数据分组相反,语音分组不能经历长延迟,因为要求在接收器处播放语音数据流。如果语音数据包超出其既定的最大延迟,则丢弃它。通过模拟,作者发现网络可以支持的语音用户的数量,只要由客户容忍的分组丢失率不超过特定阈值。最后,利用该算法和其他常用协议的仿真结果进行了比较。

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