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A parallel architecture graphics processor

机译:并行架构图形处理器

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A parallel architecture for realizing a graphics system for real-time display of computer-generated images is proposed. The graphics architecture is configured with an arbitrary number of identical channels. The screen display space is partitioned into n/sup 2/ zones. The implementation algorithms are distributed in three stages of n processors connected by n*n switches. The first stage rasterizes the objects. The second stage generates the depth values for the intermediate pixels when it receives two matching tags (i.e. two pixels with the same y coordinate). The x coordinates are then used as tags to communicate the depth values to the third stage. Since the depth values are passed, finding the minimum removes the hidden surfaces. Each channel generates its own version of the screen, and a combination unit combines these versions to produce the final image.
机译:提出了一种用于实现用于实时显示计算机生成的图像的图形系统的并行架构。图形架构配置有任意数量的相同通道。屏幕显示空间被划分为n / sup 2 /区域。实现算法分布在由N * N交换机连接的N处理器的三个阶段分发。第一阶段将对象塑造。第二阶段在接收两个匹配标签时生成中间像素的深度值(即具有相同y坐标的两个像素)。然后使用X坐标作为标签,以将深度值传送到第三阶段。由于传递了深度值,因此找到最小删除隐藏曲面。每个通道都会生成其自己的屏幕版本,并且组合单元将这些版本组合以产生最终图像。

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