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Accelerating Force-Directed Graph Drawing with RT Cores

机译:使用RT核心加速力定向图形图

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Graph drawing with spring embedders employs a V ×V computation phase over the graph’s vertex set to compute repulsive forces. Here, the efficacy of forces diminishes with distance: a vertex can effectively only influence other vertices in a certain radius around its position. Therefore, the algorithm lends itself to an implementation using search data structures to reduce the runtime complexity. NVIDIA RT cores implement hierarchical tree traversal in hard-ware. We show how to map the problem of finding graph layouts with force-directed methods to a ray tracing problem that can subsequently be implemented with dedicated ray tracing hardware. With that, we observe speedups of 4× to 13× over a CUDA software implementation.
机译:带有弹簧嵌入者的图表绘制在图形的顶点集上采用V×V计算阶段,以计算排斥力。这里,力的功效随距离减小:顶点可以有效地影响其位置围绕其位置的某个半径的其他顶点。因此,该算法使用搜索数据结构来实现实现的实现,以降低运行时复杂度。 NVIDIA RT核心在硬件中实现层次结构树遍历。我们展示了如何利用力定向方法映射查找图形布局的问题,以便随后用专用的光线跟踪硬件实现的光线跟踪问题。通过,我们将在CUDA软件实现中观察到4倍为13倍的加速。

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