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Tachyon: Multiplatform Rhythm Game with Automatic Beatmap Generation

机译:Tachyon:具有自动喇叭剧的多平台节奏游戏

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In this research, Tachyon was developed as a horizontal scrolling rhythm game with an automatic beatmap generator. This game was built on osu!framework and BASS Audio Library. It was designed as multi-platform: It runs on both desktop (Windows, Linux, and macOS) utilizing keyboard as the input interface and mobile (Android and iOS) employing touch as the input interface. As a result, Tachyon succeeded in becoming the proof-of-concept of multi-platform rhythm game with automatic beatmap generation. The game was tested on various devices. The test results showed that the game could run up to 240 frames-per-second (fps) on the desktop PCs and 40 fps on the mobile devices. Its automatic beatmap generation yielded a ratio of 90 percent and 93 percent for consistency and accuracy performances. In summary, its generated beatmap was acceptable and playable.
机译:在本研究中,Tachyon被开发为具有自动拍摄发电机的水平滚动节奏游戏。这款游戏是在OSU的基础上建立的!框架和低音音频库。它被设计为多平台:它在桌面(Windows,Linux和MacOS)上运行,利用键盘作为输入接口和移动(Android和iOS),使用触摸作为输入接口。因此,Tachyon成功地成为了多平台节奏游戏的概念,具有自动拍摄的生成。游戏在各种设备上进行了测试。测试结果表明,游戏在桌面PC上可以在桌面PC上运行最多240帧(FPS)和移动设备上的40 FPS。其自动喇叭剧一代产生的比例为90%和93%,以获得一致性和准确性表现。总之,其生成的Beatmap是可接受的和可播放的。

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