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HUMAN INDUCTIVE BIASES IN DESIGN DECISION MAKING

机译:设计决策中的人类归纳偏见

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Designers make information acquisition decisions, such as where to search and when to stop the search. Such decisions are typically made sequentially, such that at every search step designers gain information by learning about the design space. However, when designers begin acquiring information, their decisions are primarily based on their prior knowledge. Prior knowledge influences the initial set of assumptions that designers use to learn about the design space. These assumptions are collectively termed as inductive biases. Identifying such biases can help us better understand how designers use their prior knowledge to solve problems in the light of uncertainty. Thus, in this study, we identify inductive biases in humans in sequential information acquisition tasks. To do so, we analyze experimental data from a set of behavioral experiments conducted in the past [1—5]. All of these experiments were designed to study various factors that influence sequential information acquisition behaviors. Across these studies, we identify similar decision making behaviors in the participants in their very first decision to "choose x". We find that their choices of "x" are not uniformly distributed in the design space. Since such experiments are abstractions of real design scenarios, it implies that further contextualization of such experiments would only increase the influence of these biases. Thus, we highlight the need to study the influence of such biases to better understand designer behaviors. We conclude that in the context of Bayesian modeling of designers' behaviors, utilizing the identified inductive biases would enable us to better model designer's priors for design search contexts as compared to using non-informative priors.
机译:设计师使信息获取的决定,例如在搜索和何时停止搜索。这样的决定通常是按顺序发出,使得在每个搜索步骤设计师获得通过学习设计空间的信息。然而,当设计人员开始采集信息,他们的决定主要是基于自己原有的知识。先验知识影响初始集合设计师用它来了解设计空间的假设。这些假设统称为感性偏见。确定这样的偏见,可以帮助我们更好地了解设计师是如何使用自己原有的知识解决不确定性的光的问题。因此,在这项研究中,我们确定在连续的信息采集任务人类感性的偏见。要做到这一点,我们分析从一组在过去[1-5]进行行为学实验的实验数据。所有这些实验的设计,研究影响连续信息获取行为的各种因素。在这些研究中,我们确定的参加类似的决策行为,他们的第一个决定,“选择X”。我们发现,他们的选择,“X”是不是均匀分布的设计空间。由于这种实验是真正的设计方案中的抽象,它意味着这样的实验的进一步处境只会增加这些偏见的影响。因此,我们强调需要研究这种偏见的影响,以便更好地了解设计师的行为。我们的结论是,在设计师的行为贝叶斯模型的情况下,使用识别感应偏差将使我们能够更好的模型设计者的先验设计搜索上下文相比,使用非先验信息。

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