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Game-Theoretic Model of Incentivizing Privacy-Aware Users to Consent to Location Tracking

机译:游戏 - 理论模型的激励隐私感知用户同意位置跟踪

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Nowadays, mobile users have a vast number of applications and services at their disposal. Each of these might impose some privacy threats on users' "Personally Identifiable Information" (PII). Location privacy is a crucial part of PII, and as such, privacy-aware users wish to maximize it. This privacy can be, for instance, threatened by a company, which collects users' traces and shares them with third parties. To maximize their location privacy, users can decide to get offline so that the company cannot localize their devices. The longer a user stays connected to a network, the more services he might receive, but his location privacy decreases. In this paper, we analyze the trade-off between location privacy, the level of services that a user experiences, and the profit of the company. To this end, we formulate a Stackelberg Bayesian game between the User (follower) and the Company (leader). We present theoretical results characterizing the equilibria of the game. To the best of our knowledge, our work is the first to model the economically rational decision-making of the service provider (i.e., the Company) in conjunction with the rational decision making of users who wish to protect their location privacy. To evaluate the performance of our approach, we have used real-data from a testbed, and we have also shown that the game-theoretic strategy of the Company outperforms non-strategic methods. Finally, we have considered different User privacy types, and have determined the service level that incentivizes the User to stay connected as long as possible.
机译:如今,移动用户可以随意使用广大的应用程序和服务。这些中的每一个都可能对用户的“个人身份信息”(PII)施加一些隐私威胁。位置隐私是PII的关键部分,因此,隐私感知用户希望最大限度地提高它。例如,这种隐私可以由一家公司威胁,该公司收集用户的痕迹并与第三方共享。为了最大限度地提高他们的位置隐私,用户可以决定脱机,以便该公司无法本地化其设备。用户保持连接到网络的时间越长,他可能会收到的服务越多,但他的位置隐私减少了。在本文中,我们分析了位置隐私之间的权衡,用户体验的服务水平以及公司的利润。为此,我们在用户(追随者)和公司(领导者)之间制定了一个Stackelberg贝叶斯游戏。我们呈现了描述游戏均衡的理论结果。据我们所知,我们的工作是第一个在希望保护其位置隐私的用户的合理决策制定的服务提供商(即,公司)的经济上合理决策。为了评估我们的方法的表现,我们已经从测试平台中使用了真实数据,我们还表明该公司的游戏理论策略优于非战略方法。最后,我们已经考虑了不同的用户隐私类型,并确定了服务级别,其激励用户尽可能长时间保持连接。

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