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Virtual Reality Orientation Game for Alzheimer's Disease Using Real-Time Help System

机译:使用实时帮助系​​统的Alzheimer疾病虚拟现实定向游戏

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Studies support cognitive training as a potentially efficient method to postpone cognitive decline in persons with mild cognitive impairment (MCI). Virtual reality (VR) based serious games have found application in this field due to high level of immersion and interaction possible with the environment. We propose a fully immersive virtual reality 3D orientation game with real-time guidance system for training of elder adults. We studied the immediate after-effects of playing the orientation game on memory and attention abilities. After playing the game, participants performed better in memory exercises compared to attention exercises. The game was equipped with a real time guidance system to help the participants complete the tasks in the game. We noticed that certain hints which displayed positive messages or were easier to comprehend, helped in reducing frustration. On the other hand, hints which gave a warning message or were more difficult to follow, caused frustration to increase.
机译:研究支持认知培训作为潜在有效的方法,以便在患有轻度认知障碍(MCI)的人身上推迟认知下降。基于虚拟现实(VR)的严重游戏由于环境的高水平浸入和交互而发现,在该字段中找到了应用。我们提出了一个完全沉浸式虚拟现实3D定向游戏,具有用于培训老年人的实时指导系统。我们研究了在记忆和关注能力上扮演定向游戏的直接效果。玩游戏后,与注意练习相比,参与者在记忆练习中表现得更好。游戏配备了一个实时指导系统,以帮助参与者在游戏中完成任务。我们注意到某些暗示展示积极信息或更容易理解的提示,有助于减少挫败感。另一方面,给出了警告信息或更难以遵循的提示导致挫败感。

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