首页> 外文会议>Telecommunication Networks and Applications Conference (ATNAC), 2008 Australasian >Design and implementation of a hybrid remote display protocol to optimize multimedia experience on thin client devices
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Design and implementation of a hybrid remote display protocol to optimize multimedia experience on thin client devices

机译:混合远程显示协议的设计和实现,以优化瘦客户端设备上的多媒体体验

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In a thin client computing architecture, application processing is delegated to a remote server rather than running the application locally. User input is forwarded to the server, and the rendered images are relayed through a dedicated remote display protocol to the user's device. Existing remote display protocols have been successfully optimized for applications with only minor and low-frequent screen updates, such as a spreadsheet or a text editor. However, they are not designed to cope with the fine-grained and complex color patterns of multimedia applications, leading to high bandwidth requirements and an irresponsive user interface. In this article, a hybrid remote display protocol approach is presented. The existing Remote FrameBuffer protocol of Virtual Network Computing (VNC-RFB) protocol is leveraged with a video streaming mode to transport the rendered images of multimedia applications to the client. Dependent on the amount of motion in the images to be presented, the images are relayed to the client either through the VNC-RFB protocol or through video streaming in the H.264 format. The architecture of this hybrid image renderer is presented and the implementation is detailed. Furthermore, the decision heuristic to switch between the VNC-RFB and the streaming mode is discussed. Experimental results clearly show the advantage of the hybrid approach in terms of client CPU and bandwidth requirements.
机译:在瘦客户端计算体系结构中,将应用程序处理委托给远程服务器,而不是在本地运行应用程序。用户输入被转发到服务器,并且渲染的图像通过专用的远程显示协议中继到用户的设备。现有的远程显示协议已针对仅具有次要和很少的屏幕更新的应用程序(例如,电子表格或文本编辑器)成功进行了优化。但是,它们的设计不能应对多媒体应用程序的细粒度和复杂的颜色模式,从而导致高带宽要求和无响应的用户界面。在本文中,提出了一种混合远程显示协议方法。虚拟网络计算(VNC-RFB)协议的现有Remote FrameBuffer协议与视频流模式一起使用,以将渲染的多媒体应用程序图像传输到客户端。取决于要呈现的图像中的运动量,图像可以通过VNC-RFB协议或通过H.264格式的视频流传输到客户端。提出了这种混合图像渲染器的体系结构,并详细说明了其实现。此外,讨论了在VNC-RFB和流模式之间切换的决策启发式方法。实验结果清楚地表明了混合方法在客户端CPU和带宽要求方面的优势。

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