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Accelerate Your Graphic Program with GPU/CPU Cache

机译:使用GPU / CPU缓存加速图形程序

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This paper discusses how to optimize the digital graphic program with cache system used in GPU/CPU architecture to gain more FPS. Firstly, we introduce the basic principle of cache system summarily; Secondly, we discuss the three main organization and mapping technologies of cache system in detail, and then compare these three cache mapping solutions by giving examples; Thirdly, illustrate the cache-friendly programming style, how to avoid cache race and cache split in programming.
机译:本文讨论了如何使用GPU / CPU架构中使用的缓存系统来优化数字图形程序,以获得更多的FPS。首先,我们简要介绍了缓存系统的基本原理;其次,我们详细讨论了缓存系统的三种主要组织和映射技术,然后通过举例比较这三种缓存映射解决方案。第三,说明高速缓存友好的编程风格,在编程中如何避免高速缓存竞争和高速缓存分裂。

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