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Real-Time Tone Mapping for High-Resolution HDR Images

机译:高分辨率HDR图像的实时色调映射

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High dynamic range rendering attempts to take an HDR image and produce a more realistic representation on a limited range computer monitor. Although several tone mapping operators have been proposed in recent years, no evaluation has yet been undertaken to explore which operator is more suitable for hardware implementation. In this paper, we begin with our novel GPU implementations of two state-of-the-art operators in real time. Then several experimental results using eight GPU-based tone mapping operators are presented to evaluate which one is better with regard to running efficiency. Our GPU implementation of the Pattanaik operator can achieve real-time performance even on high-resolution HDR images. In addition, we believe that many real-time applications, including HDR video player and environment mapping with HDR textures in games, will benefit from our novel approach.
机译:高动态范围渲染尝试在有限范围的计算机监视器上拍摄HDR图像并产生更真实的表示。尽管近年来已经提出了几种音调映射运算符,但是尚未进行评估来探索哪个运算符更适合硬件实现。在本文中,我们从两个最先进的运算符的新颖GPU实现开始。然后,提出了使用八种基于GPU的色调映射运算符的一些实验结果,以评估哪一种在运行效率方面更好。即使在高分辨率HDR图像上,我们对Pattanaik运算符的GPU实现也可以实现实时性能。此外,我们相信许多实时应用程序(包括HDR视频播放器和游戏中具有HDR纹理的环境映射)都将从我们的新颖方法中受益。

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