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Improved view synthesis by motion warping and temporal hole filling

机译:通过运动变形和临时孔填充改善视图合成

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View synthesis received increasing attention over the last years, as it offers a wide range of practical applications like Free Viewpoint Television, 3D video, video gaming, etc. The main issues in view synthesis are the filling of disoccluded areas and the warping of real views. In this paper we propose a new hole filling method, it uses temporal correlations in the real views to extract information on disoccluded areas from different time instants in the synthetic view. We also propose a sub-pixel warping technique that takes into account depth and can be used for both the warping of the real view as well as for motion compensation. Our method is proved to bring gains of up to 0.31dB in average over several multiview test sequences.
机译:在过去的几年中,视图合成受到了越来越多的关注,因为它提供了广泛的实际应用,例如免费视点电视,3D视频,视频游戏等。视图合成中的主要问题是遮挡区域的填充和真实视图的扭曲。在本文中,我们提出了一种新的孔填充方法,该方法在真实视图中使用时间相关性来从合成视图中的不同时刻提取有关遮挡区域的信息。我们还提出了一种考虑深度的子像素变形技术,该技术可用于真实视图的变形以及运动补偿。实践证明,我们的方法在多个多视图测试序列上平均可带来高达0.31dB的增益。

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