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Bema: A multimodal interface for expert experiential analysis of political assemblies at the Pnyx in ancient Greece

机译:Bema:多模式界面,用于对古希腊Pnyx的政治集会进行专家经验分析

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We present Bema, a multimodal user interface that enables scholars of Greek rhetoric and oratory to perform virtual reality studies of ancient political assemblies at the hill of the Pnyx. Named after the flat stone speakers' platform utilized at the Pnyx, the Bema interface supports the high-level task of gaining a nuanced understanding of what it would feel like to give or receive a speech together with as many as 14,000 Athenian citizens and, further, how this experience must have changed as a result of at least two massive renovations captured in the archaeological record. Bema integrates solutions for several low-level interaction tasks, including navigating in virtual space and time, adjusting data visualization parameters, interacting with virtual characters, and analyzing spatial audio and architecture. Navigation is accomplished through a World-in-Miniature technique, re-conceived to support multi-touch input within a 4-wall Cave environment. Six degree-of-freedom head tracking and a sound level meter are used to analyze speeches delivered by users. Comparative analysis of different historical phases and assembly sizes is facilitated by the use of crowd simulation to generate realistic spatial arrangements for the assemblymen and staged animated transitions that preserve context while comparing two or more scenarios. An evaluation with our team's scholar of ancient Greek rhetoric and oratory provides support for the most important design decisions and affirms the value of this user interface for experiential analysis.
机译:我们介绍了Bema,这是一种多模式用户界面,可让希腊修辞学和演说派学者进行对Pnyx山上古代政治议会的虚拟现实研究。 Bema界面以Pnyx上使用的扁石扬声器平台命名,它支持高级任务,使之与多达14,000名雅典公民以及进一步的演讲者获得什么样的演讲感觉有着细微的了解。 ,由于考古记录中至少进行了两次大规模的翻修,这种体验必定发生了变化。 Bema集成了一些低级别交互任务的解决方案,包括在虚拟空间和时间中导航,调整数据可视化参数,与虚拟角色进行交互以及分析空间音频和体系结构。导航是通过微型世界技术完成的,该技术经过重新设计,可在4壁洞穴环境中支持多点触摸输入。六自由度头部跟踪和声级计用于分析用户传递的语音。通过使用人群模拟为集会人员和舞台动画过渡生成现实的空间布置,从而比较不同的历史阶段和集会规模,可以进行比较分析,在比较两个或多个场景时保留了上下文。与我们团队的古希腊修辞和演说家学者进行的评估为最重要的设计决策提供了支持,并肯定了该用户界面对于体验分析的价值。

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