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Occlusion handling in depth estimation from multiview video

机译:从多视点视频进行深度估计的遮挡处理

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This paper presents a novel approach to occlusion handling problem in depth estimation using three views. A solution based on modification of similarity cost function in optimization algorithm (on example of graph cuts) is proposed. During depth estimation via optimization algorithms like graph cuts similarity cost function is constantly updated so that only non-occluded pixels in the side views are considered. For the side views, virtual depth maps are synthesized and occluded regions are detected. Basing on that, similarity cost function is updated for correspondence search only in non-occluded regions of the side views. The experimental results, performed with use of a well-known 3D video test sequences, show that the proposed approach in application for virtual view synthesis for next generation of 3D-television, provides gains of about 1.25 dB of PSNR related to the state-of-the-art technique implemented in MPEG Depth Estimation Reference Software.
机译:本文提出了一种新的方法来解决使用三种视图进行深度估计中的遮挡处理问题。提出了一种基于优化算法中相似度函数修正的解决方案(以图割为例)。在通过优化算法(例如图形切割)进行深度估计时,相似性成本函数会不断更新,以便仅考虑侧视图中未遮挡的像素。对于侧视图,将合成虚拟深度图并检测遮挡区域。基于此,仅在侧视图的非遮挡区域中更新相似度成本函数以进行对应搜索。使用众所周知的3D视频测试序列进行的实验结果表明,所提出的方法在下一代3D电视的虚拟视图合成中的应用提供了与状态相关的大约1.25 dB的PSNR增益。 MPEG深度估计参考软件中实现的最新技术。

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