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Occlusion handling in depth estimation from multiview video

机译:从多视图视频进行深度估计的遮挡处理

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This paper presents a novel approach to occlusion handling problem in depth estimation using three views. A solution based on modification of similarity cost function in optimization algorithm (on example of graph cuts) is proposed. During depth estimation via optimization algorithms like graph cuts similarity cost function is constantly updated so that only non-occluded pixels in the side views are considered. For the side views, virtual depth maps are synthesized and occluded regions are detected. Basing on that, similarity cost function is updated for correspondence search only in non-occluded regions of the side views. The experimental results, performed with use of a well-known 3D video test sequences, show that the proposed approach in application for virtual view synthesis for next generation of 3D-television, provides gains of about 1.25 dB of PSNR related to the state-of-the-art technique implemented in MPEG Depth Estimation Reference Software.
机译:本文介绍了一种使用三种视图在深度估计中堵塞处理问题的新方法。 提出了一种基于优化算法(在曲线图的示例)中的相似性成本函数修改的解决方案。 在通过优化算法期间在深度估计期间,如图形切割剪切相似性,成本函数不断更新,使得仅考虑侧视图中的非遮挡像素。 对于侧视图,已合成虚拟深度映射,并检测遮挡区域。 基于此,仅在侧视图的非遮挡区域中更新相似性成本函数的对应搜索。 使用众所周知的3D视频测试序列进行的实验结果表明,在下一代3D电视中应用用于虚拟视图综合的提出方法,提供了与状态为的大约1.25dB的PSNR的增益 - 在MPEG深度估计参考软件中实现的技术技术。

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