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Common fate graph patterns in Monte Carlo Tree Search for computer go

机译:蒙特卡洛树搜索计算机中常见的命运图模式

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In Monte Carlo Tree Search often extra knowledge in form of patterns is used to guide the search and improve the playouts. Shape patterns, which are frequently used in Computer Go, do not describe tactical situations well, so that this knowledge has to be added manually. This is a tedious process which cannot be avoided as it leads to big improvements in playing strength. The common fate graph, which is a special graphical representation of the board, provides an alternative which handles tactical situations much better. In this paper we use the results of linear time graph kernels to extract features from the common fate graph and use them in a Bradley-Terry model to predict expert moves. We include this prediction model into the tree search and the playout part of a Go program using Monte Carlo Tree Search. This leads to better prediction rates and an improvement in playing strength of about 190 ELO.
机译:在蒙特卡罗树搜索中,通常会使用模式形式的额外知识来指导搜索并改善播放效果。在Computer Go中经常使用的形状模式不能很好地描述战术情况,因此必须手动添加此知识。这是一个单调乏味的过程,因为它会导致演奏强度的大幅提高,因此无法避免。常见的命运图是棋盘的特殊图形表示,它提供了一种更好地处理战术情况的替代方法。在本文中,我们使用线性时间图内核的结果从常见的命运图中提取特征,并将其用于Bradley-Terry模型中以预测专家的动作。我们使用蒙特卡洛树搜索将该预测模型包括在树搜索和Go程序的播出部分中。这导致更好的预测率,并提高了大约190 ELO的游戏强度。

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