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Depth-based block partitioning for 3D video coding

机译:基于深度的3D视频编码块划分

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3D video is an emerging technology that bundles depth information with texture videos to allow for view synthesis applications at the receiver. Depth discontinuities define object boundaries in both, depth maps and the collocated texture video. Therefore, segmentation of the depth map can be used for more accurate partitioning of the corresponding texture component. In this paper, already coded depth maps are used to increase coding efficiency for texture videos by deriving an arbitrarily shaped partitioning of a texture block based on the collocated depth block. By applying motion compensation to each partition and combining them afterwards by a depth-based segmentation mask, highly accurate prediction signals can be formed that reduce the remaining residual signal significantly. Simulation results show bitrate savings of up to 5.7% for the dependent texture views and up to 2.3% with respect to the total bitrate.
机译:3D视频是一种新兴技术,它将深度信息与纹理视频捆绑在一起,以允许在接收器处进行视图合成应用。深度不连续性在深度图和并置的纹理视频中都定义了对象边界。因此,深度图的分割可以用于对相应的纹理成分进行更精确的划分。在本文中,已经编码的深度图用于通过基于并置深度块得出纹理块的任意形状划分来提高纹理视频的编码效率。通过对每个分区应用运动补偿,然后再通过基于深度的分割蒙版对它们进行组合,可以形成可显着减少剩余残差信号的高精度预测信号。仿真结果表明,从属纹理视图可节省多达5.7%的比特率,相对于总比特率可节省多达2.3%的比特率。

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