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Haptic simulation of bone drilling based on hybrid 3D part representation

机译:基于混合3D零件表示的骨钻触觉仿真

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摘要

Bone drilling is a common and highly skilled process of many surgical procedures. In this paper, a new method for six degrees of freedom (DOF) haptic rendering of thrust force and torques is proposed and implemented for the simulation of bone drilling. In the proposed method, a bone is represented as a hybrid of mesh and voxel model. When the drill bit comes into contact with the mesh model of a bone, a cylindrical volumetric model along the drill axis is generated automatically. The cylindrical volumetric model (represented as voxel) is made static when the drill bit has penetrated the bone with a pre-defined depth. By doing this, both haptic rendering and graphic rendering of the drilling process is localized to the small cylindrical model. This can significantly improve the haptic rendering efficiency. Given a volumetric model, both thrust force and torque in roll are modeled based on material removal rate. To demonstrate the fidelity, a prototype bone drilling simulation system is developed using a 6 degree-of-freedom (DoF) haptic device.
机译:骨钻孔是许多外科手术程序中常见且技能高超的过程。在本文中,提出了一种用于推力和扭矩的六自由度(DOF)触觉渲染的新方法,并将其用于模拟骨骼钻孔。在提出的方法中,将骨骼表示为网格和体素模型的混合体。当钻头与骨骼的网格模型接触时,会自动生成沿钻轴的圆柱体模型。当钻头以预定深度刺入骨骼时,圆柱体模型(表示为体素)将变为静态。通过这样做,钻孔过程的触觉渲染和图形渲染都可以定位到小圆柱模型。这可以显着提高触觉渲染效率。给定一个体积模型,则基于材料去除率对辊中的推力和扭矩进行建模。为了演示保真度,使用6自由度(DoF)触觉设备开发了原型骨骼钻孔仿真系统。

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