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Objective and Subjective Assessment of Algorithms for Reducing Three-Axis Vibrations to One-Axis Vibrations

机译:将三轴振动减小为一轴振动的算法的主观和主观评估

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A typical approach to creating realistic vibrotactile feedback is reducing 3D vibrations recorded by an accelerometer to 1D signals that can be played back on a haptic actuator, but some of the information is often lost in this three-to-one (321) dimensional reduction process. This paper describes five real-time 321 algorithms and proposes four performance metrics that indicate the average value and the variability of the output signal's spectral match and temporal match across 3D rotations of the input vector. These four performance metrics were applied to four texture recordings, and the method utilizing the discrete Fourier transform (DFT) was found to be the best regardless of the sensing axis. We also recruited 16 human subjects to assess the perceptual similarity achieved by each 321 algorithm in real time. We found the four metrics correlated well with the subjectively rated similarities for four of the dimensional reduction algorithms, with the exception of taking the 3D vector magnitude, which was perceived to be good despite its low average spectral and temporal match metrics.
机译:创建逼真的振动触觉反馈的一种典型方法是将加速度计记录的3D振动降低为可在触觉执行器上回放的1D信号,但是在三对一(321)降维过程中,某些信息通常会丢失。本文介绍了五种实时321算法,并提出了四种性能指标,这些指标指示输入矢量在3D旋转方向上输出信号的频谱匹配和时间匹配的平均值和可变性。将这四个性能指标应用于四个纹理记录,并且发现使用离散傅里叶变换(DFT)的方法是最佳的,而与传感轴无关。我们还招募了16名人类受试者,以实时评估每种321算法所实现的感知相似度。我们发现这四个指标与四个降维算法的主观评估相似度之间有很好的相关性,只是采用了3D矢量幅度,尽管其平均频谱和时间匹配指标较低,但仍被认为是良好的。

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