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Physical Rehabilitation based on Smart Wearable and Virtual Reality Serious Game

机译:基于智能可穿戴和虚拟现实严肃游戏的身体康复

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The paper describes a solution for physical rehabilitation of upper limbs based on Virtual Reality (VR) therapeutic serious games and IoT wearable devices expressed by smart sensors embedded in a headband and two gloves. The implemented smart sensors are based in Arduino Nano platform connected to an IMU 9DOF module. In the case of smart gloves, a set of force and flexion sensors (FlexiForce & FlexSensors 2.2) were considered to provide information about the finger flexion and finger force contact. The communication between the wearable modules and the virtual reality computation platform is performed using Bluetooth communication protocol. A software was developed and includes the VR serious games for hands and fingers rehabilitation. A Web API was used to store and process the data acquired by the sensors and to extract information about user physical capabilities and limitations during the training. A cross-platform mobile application was developed for user electronic record including training data visualization purposes. Experimental data obtained during the rehabilitation sessions, including metrics evolution that characterize upper limb and finger motion, are included in the article.
机译:本文介绍了一种基于虚拟现实(VR)治疗性严肃游戏和IoT穿戴式设备的上肢物理康复解决方案,该设备由嵌入在头带和两个手套中的智能传感器表示。已实现的智能传感器基于连接到IMU 9DOF模块的Arduino Nano平台。在智能手套的情况下,考虑使用一组力和弯曲传感器(FlexiForce&FlexSensors 2.2)来提供有关手指弯曲和手指力量接触的信息。可穿戴模块与虚拟现实计算平台之间的通信是使用蓝牙通信协议执行的。开发了一个软件,其中包括用于手和手指康复的VR严肃游戏。使用Web API来存储和处理由传感器获取的数据,并在训练过程中提取有关用户身体能力和局限性的信息。开发了一种跨平台的移动应用程序,用于用户电子记录,包括可视化培训数据。文章中介绍了在康复训练期间获得的实验数据,包括表征上肢和手指运动的指标演变。

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