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Designing a Big Screen Interaction Based on Smartphone Touch Gestures

机译:基于智能手机触摸手势设计大屏幕交互

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Advances in computer systems lead to the pervasiveness of computer systems in our surrounding (e.g., open spaces, malls). Those computers are often equipped with big screens and various input devices (e.g., keyboards, joystics, mouses, touchscreens) to interact with. Though smartphone has been ubiquitous and equipped with various input means and sensors, it is quite rare to use them to interact with a big screen. In this paper, we explore a design space of touch geastures in a smartphone for users interacting with a big screen via their smartphones. We conduct various experiments various geatures and studies how a finger interacts with the smartphone's touchscreen and maps it to a big screen interaction. Those geasutres are tap, double tap, drag, flick, spread, pinch and rotate. To validate our interaction design, we conduct users' experiments interacting with a big screen using an object with various size. Those results, then compare with a mouse with the same interaction. Though, experiment results show our interaction design worse than the ones with mouse. It shows promising results to be further developed so that bring your own device interaction in a public place with a big screen can become a user-friendly reality.
机译:计算机系统的进步导致计算机系统在我们周围(例如,空地,购物中心)的普遍性。这些计算机通常配备有大屏幕和各种输入设备(例如,键盘,操纵杆,鼠标,触摸屏)进行交互。尽管智能手机无处不在,并配备了各种输入方式和传感器,但很少使用它们与大屏幕进行交互。在本文中,我们探索了智能手机中触摸屏的设计空间,供用户通过智能手机与大屏幕进行交互。我们进行各种不同几何形状的实验,并研究手指如何与智能手机的触摸屏交互,并将其映射到大屏幕交互。这些geasutres是轻击,双击,拖动,轻拂,展开,收缩和旋转。为了验证我们的交互设计,我们使用大小不同的对象进行用户与大屏幕交互的实验。这些结果,然后与具有相同交互作用的鼠标进行比较。不过,实验结果表明,我们的交互设计要比使用鼠标的交互设计差。它显示出令人鼓舞的结果,有待进一步开发,以便在大屏幕的公共场所带您自己的设备交互可以成为用户友好的现实。

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