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Skeleton Driven Non-Rigid Motion Tracking and 3D Reconstruction

机译:骨架驱动的非刚性运动跟踪和3D重建

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This paper presents a method which can track and 3D reconstruct the non-rigid surface motion of human performance using a moving RGB-D camera. 3D reconstruction of marker-less human performance is a challenging problem due to the large range of articulated motions and considerable non-rigid deformations. Current approaches use local optimization for tracking. These methods need many iterations to converge and may get stuck in local minima during sudden articulated movements. We propose a puppet model-based tracking approach using skeleton prior, which provides a better initialization for tracking articulated movements. The proposed approach uses an aligned puppet model to estimate correct correspondences for human performance capture. We also contribute a synthetic dataset which provides ground truth locations for frame-by-frame geometry and skeleton joints of human subjects. Experimental results show that our approach is more robust when faced with sudden articulated motions, and provides better 3D reconstruction compared to the existing state-of-the-art approaches.
机译:本文提出了一种方法,该方法可以使用移动的RGB-D摄像机跟踪和3D重构人类行为的非刚性表面运动。由于关节运动范围广且非刚性变形大,无标记人类性能的3D重建是一个具有挑战性的问题。当前的方法使用局部优化来进行跟踪。这些方法需要多次迭代才能收敛,并且可能在突然的关节运动期间陷入局部最小值。我们提出了一种使用骨架先验的基于model模型的跟踪方法,该方法为跟踪关节运动提供了更好的初始化方法。所提出的方法使用对齐的木偶模型来估计用于人类绩效捕获的正确对应关系。我们还提供了一个综合数据集,该数据集提供了人体主体的逐帧几何图形和骨骼关节的地面真实位置。实验结果表明,与突然的关节运动相比,我们的方法更加健壮,并且与现有的最新方法相比,它可以提供更好的3D重建。

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