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A Large-Scale Scene Display System Based on WebGL

机译:基于WebGL的大型场景显示系统

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In recent decades, computer vision has been a hot area of computer research while 3D reconstruction is one of the hot topics. With the improvement of 3D reconstruction theory and the rapid development of computer hardware technology, the reconstructed 3D models are enlarging in scale and increasing in complexity. Combining the aerial image of UAV with the 3D reconstruction of sequence images, it is of great value to carry out relevant research on the problem of 3D reconstruction of outdoor scenes. The fast rendering of these large-scale scene models is a challenge. At the same time, with the advancement of the HMTL5 specification, browsers have become more and more powerful, and WebGL has gradually gained support from more and more devices. The 3D rendering of the BS architecture will be the future direction of the rendering engine. The browser does not need to install the client program, which is convenient for users to access and process in any environment. Therefore, the large-scale scene display system based on web architecture is more convenient. In this paper, we designed a real-time display system for large-scale scenes, and studied WebGL based rendering frame techniques.
机译:在最近的几十年中,计算机视觉一直是计算机研究的热门领域,而3D重建则是热门话题之一。随着3D重建理论的改进和计算机硬件技术的飞速发展,重建的3D模型规模不断扩大,复杂度也在不断提高。将无人机的航拍图像与序列图像的3D重构相结合,对室外场景的3D重构问题进行相关研究具有重要的价值。这些大型场景模型的快速渲染是一个挑战。同时,随着HMTL5规范的发展,浏览器变得越来越强大,WebGL逐渐获得了越来越多设备的支持。 BS体系结构的3D渲染将成为渲染引擎的未来方向。浏览器不需要安装客户端程序,这方便了用户在任何环境下的访问和处理。因此,基于网络架构的大型场景显示系统更加方便。在本文中,我们设计了用于大型场景的实时显示系统,并研究了基于WebGL的渲染框架技术。

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