首页> 中文期刊> 《计算机系统应用》 >基于WebGL的大型团体舞虚拟编排系统

基于WebGL的大型团体舞虚拟编排系统

         

摘要

随着中国演艺市场规模的不断发展,演出市场的演出场次和观众人数不断增加,对演出排练的质量要求逐渐提高.开发一个虚拟编排系统具有重要的价值和意义.本文研究开发一个适用于中大规模演出的虚拟编排系统,通过对基于WebGL的虚拟编排系统关键技术的研究,提出了模型文件压缩、预加载、内嵌server、优化v8引擎等方法,使得大规模虚拟排练系统得以流畅的运行,同时利用WebGL技术实现三维模型的创建、渲染,使得用户能够直接在本系统中完成大型排练的所有过程,具有良好的应用前景.%With the booming of performing arts in China,which is obviously embodied in the increasing number of performances and audiences,and the requirement of performance quality is increasing.Therefore,a virtual choreography system becomes particularly important with great value and significance.This paper aims to explore and develop a virtual choreography system for medium-scale and large-scale performances.By doing research on the key technology of the virtual choreography system based on WebGL,we put forward a series of methods including file compression,preloading,embedded server and v8 engine optimization,which can help assure the smooth operation of the system.Meanwhile,we adopt WebGL to achieve the creation and rendering of three-dimensional models so that users can directly complete the whole process of large-scale rehearsals in the system.It has great prospect.

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