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Throughput-latency tradeoffs in concurrent communication and DSPsystems

机译:并发通信和DSP中的吞吐量-延迟权衡系统

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The actual throughput, latency, and cost-effectiveness of feedbacksystems, concurrent recursive systems, and generalized concurrentsystems are analyzed, and an overall design methodology is proposed. Thedifferences between the throughput speedup, the iteration bound speedup,and the intrinsic throughput-latency tradeoffs in concurrent design arediscussed. It is shown that the iteration bound can be relaxed at theexpense of latency and that a concurrent system can achieve the relaxediteration bound only if the recursion hardware is not pipelined andsufficient concurrency (sometimes higher than the improvement in theiteration bound) is available
机译:反馈的实际吞吐量,延迟和成本效益 系统,并发递归系统和广义并发 分析了系统,并提出了总体设计方法。这 吞吐加速,迭代边界加速, 并发设计中固有的吞吐量-延迟权衡是 讨论过。结果表明,迭代边界可以在 花费了等待时间,并发系统可以实现轻松 仅当递归硬件未流水线且 足够的并发性(有时高于 迭代边界)可用

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