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Noncooperative dynamic games for inventory applications: A consensus approach

机译:用于库存应用的非合作动态博弈:一种共识方法

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We focus on a finite horizon noncooperative dynamic game where the stage cost of a single player associated to a decision is a monotonically nonincreasing function of the total number of players making the same decision. For the single-stage version of the game, we characterize Nash equilibria and derive a consensus protocol that makes the players converge to the unique Pareto optimal Nash equilibrium. Such an equilibrium guarantees the interests of the players and is also social optimal in the set of Nash equilibria. For the multi-stage version of the game, we present an algorithm that converges to Nash equilibria, unfortunately not necessarily Pareto optimal. The algorithm returns a sequence of joint decisions, each one obtained from the previous one by an unilateral improvement on the part of a single player. The sequence with which the players act is chosen a priori and may influence the Nash equilibrium to which the path converges. We also specialize the game to a multi-retailer inventory system, where competing retailers aim at coordinating their supply strategies in order to minimize their local costs.
机译:我们专注于有限视野非合作动态游戏,其中与决策相关的单个玩家的阶段成本是做出相同决策的玩家总数的单调非递增函数。对于游戏的单阶段版本,我们表征纳什均衡,并得出共识协议,使玩家收敛到唯一的帕累托最优纳什均衡。这样的均衡保证了参与者的利益,并且在纳什均衡中也是社会最优的。对于游戏的多阶段版本,我们提出了一种收敛到Nash均衡的算法,不幸的是,该算法不一定是Pareto最优的。该算法返回一系列联合决策,每个决策都是通过单人方面的单方面改进从前一个决策中获得的。先验地选择玩家行动的顺序,并可能影响路径收敛到的纳什均衡。我们还将游戏专门化为多零售商库存系统,竞争的零售商旨在协调其供应策略,以最大程度地降低其本地成本。

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