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Experiments with sensorimotor games in dynamic human/machine interaction

机译:动态人机交互中的感觉运动游戏实验

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While interacting with a machine, humans will naturally formulate beliefs about the machine's behavior, andthese beliefs will affect the interaction. Since humans and machines have imperfect information about each otherand their environment, a natural model for their interaction is a game. Such games have been investigated fromthe perspective of economic game theory, and some results on discrete decision-making have been translated tothe neuromechanical setting, but there is little work on continuous sensorimotor games that arise when humansinteract in a dynamic closed loop with machines. We study these games both theoretically and experimentally,deriving predictive models for steady-state (i.e. equilibrium) and transient (i.e. learning) behaviors of humansinteracting with other agents (humans and machines). Specifically, we consider experiments wherein agentsare instructed to control a linear system so as to minimize a given quadratic cost functional, i.e. the agentsplay a Linear-Quadratic game. Using our recent results on gradient-based learning in continuous games, wederive predictions regarding steady-state and transient play. These predictions are compared with empiricalobservations of human sensorimotor learning using a teleoperation testbed.
机译:在与机器交互时,人类会自然地表达关于机器行为的信念,并且 这些信念会影响互动。由于人与机器之间的信息不完善 和他们的环境,自然的互动模型就是游戏。此类游戏已从 经济博弈论的观点,以及有关离散决策的一些结果已被翻译成 神经力学环境,但是对于人类产生的连续感觉运动的研究很少 与机器在动态闭环中进行交互。我们在理论上和实验上研究这些游戏, 推导人的稳态(即平衡)和瞬态(即学习)行为的预测模型 与其他代理(人和机器)进行交互。具体来说,我们考虑的实验中 指示控制线性系统,以使给定的二次成本函数(即代理)最小化 玩线性二次方游戏。利用我们最近在连续游戏中基于梯度学习的结果,我们 得出有关稳态和瞬态游隙的预测。这些预测与经验比较 遥测试验台对人类感觉运动学习的观察。

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