首页> 外文会议>Conference on Smart Biomedical and Physiological Sensor Technology;Society of Photo-Optical Instrumentation Engineers >Evaluating the relation between the EEG brainwaves and attention measures, and the children’s performance in REEFOCUS game designed for ADHD symptoms improvement
【24h】

Evaluating the relation between the EEG brainwaves and attention measures, and the children’s performance in REEFOCUS game designed for ADHD symptoms improvement

机译:评估脑电波与注意力测度之间的关系,以及儿童在针对ADHD症状改善而设计的REEFOCUS游戏中的表现

获取原文

摘要

This paper documents on EEG dynamics findings of the testing of the REEFOCUS game developed in the context of theFocusLocus project. REEFOCUS aims at providing an innovative game-based intervention programme for assistingchildren to manage and overcome ADHD (Attention Deficit and Hyperactivity Disorder) symptoms. ADHD affects 7%of the population and causes behavioral problems, learning limitations and social exclusion. Backed up by cognitivescience research, REEFOCUS game incorporates multisensory training methods for behavioral change and mental andmotor skill acquisition. REEFOCUS is designed to be personalized and adaptive to each child’s individual condition.REEFOCUS actively involves parents, attending clinicians and special needs educators, allowing them to remotelymonitor the progress of children and adjust the intervention programme according to their preferences. The REEFOCUSsolution aspires to be an efficient and cost-effective alternative in ADHD treatment without the undesirable side-effectsof currently established approaches (e.g. medication). The REEFOCUS game has been deployed and tested inoperational conditions and with intended end-users. The findings from this study indicate that REEFOCUS is aneffective game-based intervention for altering EEG characteristics associated with ADHD. In this study, the EEGmetrics, namely Attention and Theta-to-Beta Ratio (TBR), as provided by the device’s Brain Computer Interface (BCI),were analyzed in order to detect statistical changes form the first to the last Gaming Sessions.
机译:本文记录了在REEFOCUS游戏的背景下开发的EEG动力学测试结果。 FocusLocus项目。 REEFOCUS旨在提供创新的基于游戏的干预计划,以协助 儿童要处理和克服ADHD(注意力缺陷和多动症)症状。多动症影响7% 人口,并导致行为问题,学习限制和社会排斥。得到认知的支持 科学研究,REEFOCUS游戏结合了多感官训练方法,用于改变行为以及心理和心理 运动技能习得。 REEFOCUS旨在针对每个孩子的个性化进行个性化和适应性调整。 REEFOCUS积极地邀请父母,就诊医生和特殊需要的教育者参与进来,使他们能够远程进行 监控孩子的进度,并根据他们的喜好调整干预计划。 REEFOCUS 该解决方案渴望成为ADHD治疗的一种有效且具有成本效益的替代方案,并且没有不良副作用 目前建立的方法(例如药物)。 REEFOCUS游戏已经在 操作条件以及预期的最终用户。这项研究的结果表明REEFOCUS是一种 基于游戏的有效干预措施,以改变与多动症相关的脑电图特征。在这项研究中,脑电图 设备的大脑计算机接口(BCI)提供的指标,即注意力和θ比值(TBR), 为了检测从第一场到最后一场游戏会议的统计变化,进行了分析。

著录项

相似文献

  • 外文文献
  • 中文文献
  • 专利
获取原文

客服邮箱:kefu@zhangqiaokeyan.com

京公网安备:11010802029741号 ICP备案号:京ICP备15016152号-6 六维联合信息科技 (北京) 有限公司©版权所有
  • 客服微信

  • 服务号